Burning Sky Games had a great start to the new year at the Music and Gaming Festival (MAGFest)! Our team kept a booth running for three days straight, allowing guests to play Runaway at any time of day (or night). It proved an incredible experience and one we hope to do again next year. Here’s what stood out to our rookie team the most!
If you haven’t heard from our Twitter, Burning Sky Games has been accepted to showcase at the Music and Gaming Festival (MAGFest) from January 3rd through January 6th! This four-day festival is hosted annually at the Gaylord Hotel in National Harbor, MD (just 15 minutes from DC) and is home to an indie game showcase, cosplayers, and plenty of parties! What makes MAGFest so exciting for us is that its attendees are the ones we are creating Runaway for: people passionate about the intersection of video games and music. These will be the people who most appreciate our punk rock roots, and bringing Runaway to MAGFest will allow us to see firsthand how our target audience receives the game. Because the showcase room will be open from the minute the event starts to the minute it ends, guests will be able to stop by at any time of day (and night) to play the game. That means plenty of opportunities for people to play and plenty of time for us to learn as much about our game as possible!
What a week it’s been! We took Runaway to Drexel Startup Fest on Wednesday, run by Drexel University’s Close School of Entrepreneurship. It was quite the unique experience for us because most of the people in attendance were interested not in video games but in entrepreneurship. Like at any event, we were asked lots of questions by interested attendees, but this time they were more focused on the business side of the industry and less on the creative. But one thing was for sure: people still wanted to try the game!
Burning Sky Games had the incredible opportunity to participate in their first convention this past fall. The Boston Festival of Indie Games celebrates indie game developers in the New England area. You can explore anything, from table-top to 2D platformers to 3D shooters, in the lovely town of Boston. We borrowed a lot from this Gamasutra article in the lead-up to the event; it helped immensely to ensure everything went as smoothly as possible. It was a great experience for Burning Sky Games. We were well received by the community and met a lot of great aspiring games. Up and coming, we were excited to see that an attendee wrote about us! Read it here, and check out the above video we were also a part of!
Born out of Drexel University’s Entrepreneurial Game Studio, Burning Sky Games is an independent game studio based in Philadelphia, PA creating the punk rock of games – gritty experiences that bring together action and story to hit hard like a power chord.
Our first project is Runaway, a parkour platformer set in an apocalyptic city. With society around you decaying, your only choice is to escape or be consumed by the chaos as gangs rise up to seize the city.